The Far-flung Babylonian Empire
Had six people over for a game of Advanced Civilization today. New record for attendance (and pushing the limits of what can be hosted)! The setup was interesting as we used my Civilization set for the board and counters, and Jason’s for the cards and AST (which are the parts that get replaced in AdCiv…). Anyway, Patch and Zjonni had never played before, while the rest of us hadn’t played in years… decades even.
No one had any particular preference for a particular power, so we gave Babylon to Patch and Egypt to Zjonni, as they tend to be very forgiving powers, and then we ended up with Jason taking Africa, Dave Assyria, Mark Italy, and I took Thrace.
That last worked out very well for me, as Thrace has a forgiving AST sequence, and there was no Illyria or Crete to butt heads with. I wish the first part was intentional, I honestly hadn’t looked. The placement, of course, was very intentional.
One of the things that makes Civilization such a great game to pick up and play is the fact that despite a fair number of different things going on, the game starts very simply, and you work up to the rest of the rulebook. So you get a chance to get used to different parts of the rules at a time. Everyone had a blast, and is more than up for doing it again, soon.
For most of the game, Asia was fairly quiet with Assyria, Babylon and Egypt coming to good agreements on borders and keeping to them. Since Assyria had something of a slow start, having to muck around with figuring out what to do for city sites, this overall worked out well for Babylon, which eventually even colonized Crete (!).
Africa kept busy poking at both its borders, generally nothing decisive with Egypt, but plenty of fighting over Sicily and south Italy with the Italians, which I was happy to see. A bad combination of disasters caused trouble for the entire area, and Egypt and Africa had a hard time recovering. Italy had never managed to get very far at all.
All of this, and the generous AST gave me a good start. I rapidly moved west and then south, generating a buffer area and then colonizing Greece. The buffer held in the north-west corner for a good half the game, when I had purposely delayed some city building to maximize population. As I got to the point where I was building and supporting a good number of cities, the buffer zone collapsed and Mark was slowly forcing me back along the Danube into my primary coastal areas.
I got to 8 cities at one point (and only Babylon had beaten me to that), but then calamities kept knocking them down faster than I can rebuild them. Patch is very good at trading, and did not take too many calamities (hey, I tried!).
Since we knew we had a time-limit coming up, the last turn got strange. Egypt managed to invade Crete, knock out both Babylonian cities there, and build new Egyptian ones there (aided by the fact that Patch only had two markers in his Stock, and therefore couldn’t fight much once the cities were broken). Egypt shot up to nine cities from about five in one turn. I didn’t think enough about the fact of the last turn, or else I could have built one more city than I did.
Long-term, Babylon was in the best shape, as he had just gotten the nine cards to get into the early Iron Age and was moving forward on the AST again. I needed another turn or two to get there. Egypt had been stuck in the early Bronze Age until the last turn….
Final Scores:
Side | Player | AST | Cities | Civ Cards | Cards | Treasury | Total | Place |
Africa | Jason | 800 | 250 | 175 | 4 | 6 | 1235 | 5 |
Italy | Mark | 700 | 100 | 105 | 18 | 3 | 926 | 6 |
Thrace | Rindis | 1000 | 200 | 510 | 0 | 0 | 1710 | 2 |
Assyria | Dave | 900 | 250 | 220 | 21 | 16 | 1407 | 4 |
Babylon | Patch | 1000 | 250 | 700 | 0 | 0 | 1950 | 1 |
Egypt | Zjonni | 600 | 450 | 560 | 0 | 0 | 1610 | 3 |
We still need to work out the details, but we’re planning on the next session being in a month, and will likely be another go-round with Russian Civil War, this time with six players.
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