In 1988 SSI released the first of their celebrated “Gold Box” games, Pool of Radiance. TSR cashed in on their new AD&D and Forgotten Realms tie-in with a novel… loosely… based on the game, and 96-page adventure module, Ruins of[…]↓ Read the rest of this entry…
Posts Tagged rpg
About a year after the release of GURPS Thaumatology: Sorcery, it got its first dedicated supplement in August 2016: GURPS Sorcery: Protection and Warning Spells. This is a relatively small PDF supplement (15 pages, including the obligatory cover page and[…]↓ Read the rest of this entry…
How to deal with social interactions in a role playing game is often a difficult subject. In many games, truly inspired ideas (of whatever type), should just work, and having a die roll interfere with some good improv acting just[…]↓ Read the rest of this entry…
Here’s another magic system for GURPS. This one has the goal to get some of the feel of old-fashioned D&D into GURPS. This not quite a complete system, as it should include rules for a character to create a new[…]↓ Read the rest of this entry…
The sixth FR-series supplement headed east, extending the detail maps of the Forgotten Realms another panel to the east of the original boxed set ones (while jogging slightly south), and hit the eastern edge of the large map in the[…]↓ Read the rest of this entry…
A little while back Chris Rice presented an idea for a new GURPS magic system on his blog. His main goal was to use the ‘long-term fatigue’ idea from GURPS: ATE. Naturally, it immediately gave me an idea that didn’t[…]↓ Read the rest of this entry…
GURPS Powers: Enhanced Senses is an interesting project. Technically, it looks at all the possibilities for perceiving the universe, and shows how to represent them in-game by re-packaging the existing abilities. In actuality, it mostly limits itself to what is[…]↓ Read the rest of this entry…
The Bloodstone adventure series came to a conclusion with H4 The Throne of Bloodstone in 1988. While nowhere near as elaborate a production as H1, with its thin box, BattleSystem counters and 3D-Adventure buildings, it was still more elaborate than[…]↓ Read the rest of this entry…
As GURPS initially evolved, a few different subsystems started getting added on to the core attribute-advantage-skill package. One of the very early ones was the magic system in GURPS Fantasy that added spells as a complex series of skills with[…]↓ Read the rest of this entry…
In 1985 TSR released Oriental Adventures, a new AD&D hardcover geared towards adventuring outside the normal tropes of Western Medieval Fantasy. Unusually for TSR and AD&D, it also contained the outline of a setting, called Kara-Tur, instead of saying as little[…]↓ Read the rest of this entry…