After a couple years away, my thoughts have been on RPGs again, and that, combined with a slow period of Vassal-gaming leads me to my eleventh spell compendium for GURPS Dungeons & Sorcery. There’s no coheseive theme, but October has[…]↓ Read the rest of this entry…
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This is the tenth collection of spells for my GURPS Dungeons & Sorcery project. Which means there’s now over 100 spells for it, which I didn’t initially think I’d do, and this is still finishing off 2nd level spells, and moving[…]↓ Read the rest of this entry…
After some time away, here’s another set of ten spells for GURPS Dungeons & Sorcery. This time, many of them deal with misdirection and effects meant to fool others. Baneful Deflector (SC) Evocation, Somatic, Verbal, Buff 32 points + 30[…]↓ Read the rest of this entry…
This was created as a Kickstarter stretch goal, and while good, is smaller and much more limited than the main four books. The first part is a collection of four essays done as a result of the Kickstarter that funded[…]↓ Read the rest of this entry…
The fourth (and kind-of final) volume of Shannon Appelcline’s massive history of the RPG industry finishes up the project well. However, I can’t help a feeling that this one is less important, and unpolished. Some of this is my prejudices,[…]↓ Read the rest of this entry…
The third volume of Shannon Appelcline’s history of the RPG industry maintains the same general format as before: about four hundred pages, separate chapters for each publisher, covering (essentially) a decade of time (1990-1999). I tend to be fascinated by[…]↓ Read the rest of this entry…
The second volume of Shannon Appelcline’s history of the RPG industry is every bit as large as the first. It’s a much bigger subject though, since the 1980s saw a lot of activity up and down. But TSR and GDW[…]↓ Read the rest of this entry…
Shannon Appelcline’s Designer’s & Dragons is a truly massive undertaking: A history of the entire roleplaying game industry from its beginnings to about 2010. Just the first volume, covering six years (1974–79), is 400 pages. However, the structure is such[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project. Many of them are from later sources, but we headline with the old classic, Blink, and something of an emphasis on getting away. Blink (C) Alteration, Somatic,[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project (note that I changed the name slightly recently to make it clearer that this isn’t meant to be a direct plug-in to GURPS Dungeon Fantasy or the[…]↓ Read the rest of this entry…