When I advertised on GameSquad for a PBEM game of ASL, I ended up taking on two new games. True to my distractible nature, I let the second one get buried under other things at one point, and dropped the[…]↓ Read the rest of this entry…
Posts Tagged Journal 6
[Last Date: 15 PM] My surrender at the end of the 15 PM scenario came just about a year after the entire thing had kicked off. After a year of a single campaign dominating my game playing, there was a[…]↓ Read the rest of this entry…
[Previous Date: 15 AM] The morning offensive from Patch went a bit better for me than I really would have expected. That said, he had successfully gotten setup areas on the north bank away from the town. I really should[…]↓ Read the rest of this entry…
[Previous Date: 14 N] After all the ‘fun’ the Axis gets trying to get rid of the British paratroopers and glider-borne troops on the 14th, the forces landing on the coast of Sicily link up and take over the area,[…]↓ Read the rest of this entry…
[Previous Date: 14 PM] With British reinforcements due the next morning, my only hope of keeping them from just walking into the main part of the map, and sweeping me off with way too many troops was to use my[…]↓ Read the rest of this entry…
[Previous Date: 13 N] In the Primosole Bridge campaign the Axis gets three ‘attack chits’; that is they get to declare three attacks during the campaign. It is obvious that the idea is to give the Axis two-three attempts to[…]↓ Read the rest of this entry…
Patch came over yesterday for some ASL. It was also my birthday on Friday, so he came over with a cake and a gift: a Sniper effects die from Battle Dice. (They actually come in pairs, Patch kept one and[…]↓ Read the rest of this entry…
When Patch and I started playing through the scenarios from Pegasus Bridge, the intention was to follow them up with an actual Campaign Game from that product. However, by the time we had gotten through them all, Journal 6 had[…]↓ Read the rest of this entry…