This is the third in a series of reviews looking at the evolution of Hearts of Iron IV. See the previous reviews here: Hearts of Iron IV: Heart of Production Together For Victory: Commonwealth of Iron After Together for Victory,[…]↓ Read the rest of this entry…
Posts Tagged Hearts of Iron
This is the second in a series of reviews looking at the evolution of Hearts of Iron IV. See the previous review here: Hearts of Iron IV: Heart of Production After a couple of major patches, the first expansion for[…]↓ Read the rest of this entry…
This is the twentieth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…
This is the fifteenth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…
Technology is such a ubiquitous fact of our lives today that how to represent it comes up in a lot of games, from tactical differences to the strategic march of progress. The best-known example of the latter would be the[…]↓ Read the rest of this entry…
This is the eighth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…
This is the fifth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…
This is the second in a series of reviews of Paradox’s empire management games. See the first review here: Europa Universalis II: A Tale of Two Europas After Europa Universalis II, Paradox Interactive stuck with what they had proven that[…]↓ Read the rest of this entry…