Patch took a while to come up with a setup for our next Hatten game (and I didn’t do much better), so we returned to Commands & Colors: Ancients, with another Expansion #3 battle. Pompey has caught two of Sertorius’[…]↓ Read the rest of this entry…
Posts Tagged gaming
For a long time, I’ve been aware that almost any pre-modern wargame has problems with seasons. Carrying on a campaign in winter is the next thing to impossible, and many games ignore the entire ‘winter quarters’ aspect entirely. Even those[…]↓ Read the rest of this entry…
TSR’s eighth FR-series module was odd even by the standards of the odder entries in the series. It was a slim boxed set, containing a booklet of advice about how to run city adventures, four sheets of miniatures-scale maps (meant[…]↓ Read the rest of this entry…
This is the ninth in a series of reviews looking at the evolution of Europa Universalis IV. See the previous reviews here: Europa Universalis IV: A Fantastic Point of View Wealth of Nations: National Trade Res Publica: A Tradition of[…]↓ Read the rest of this entry…
After Unhorsing Patch, we turned to our usual set of Commands & Colors: Ancients while we prepare for the next big thing. This time was the Battle of Lauron from Expansion #3. This is the initial fight between Sertorius and[…]↓ Read the rest of this entry…
As we finished up with a supernova, I had Patch look over the list of scenarios from ASL Journal 13, and he picked a Normandy action among the hedgerows. It’s a month after D-Day, and the Iowa National Guard Cavalry[…]↓ Read the rest of this entry…
Mark got Space Corp a bit ago, and we tried it out ahead of a future group game. The is about the exploration and exploitation of space, and goes through three ‘eras’, starting with the exploration of the inner solar[…]↓ Read the rest of this entry…
After dealing with some space dragons, Mark introduced me to Arquebus. I actually had a session of Men of Iron with Jason earlier, but just enough time passed for me to need to re-learn much of it. Mark was also[…]↓ Read the rest of this entry…
After our ‘current SFB‘ scenario, Mark and I returned to Great War Commander, with scenario 4. This is our second visit to 1915, with action during Vimy Ridge. The Germans start off in trenches with one pillbox and some wire[…]↓ Read the rest of this entry…
This is the fifteenth in a series of reviews of Paradox’s empire management games. See the earlier reviews here: Europa Universalis II: A Tale of Two Europas Hearts of Iron: Europa of Iron Victoria: Nineteenth Century Essay Crusader Kings: A[…]↓ Read the rest of this entry…