The tenth FR-series book kept with the general geographical format of the series, but the book is 96 pages instead of the usual 64. The detached cover is only two panels, and gives a cutaway view of a pyramid and[…]↓ Read the rest of this entry…
Posts Tagged Forgotten Realms
The second Avatar trilogy module came out about a month after FRE1 Shadowdale, and naturally picks up right from the end of that. The party is imprisoned in Shadowdale and accused of murdering Elminster (don’t worry, he’s back as an[…]↓ Read the rest of this entry…
The ninth FR-series supplement returned to the geographic format of the bulk of the series, this time heading northeast and covering the two countries that had been introduced through the four H-series adventures. The usual major editing goof this time[…]↓ Read the rest of this entry…
Doing a story that hops back and forth between two distinct storylines is difficult. It’s done quite well here. There’s a lot of very deliberate parallels (in fact, this is brought up inside the novel), which help strengthen the structure.[…]↓ Read the rest of this entry…
Less than two years after TSR had started publishing supplements and adventures set in the Forgotten Realms, there was a bit of a dilemma. TSR was revising their main product—Advanced Dungeons & Dragons—in an all-new edition. Since the Forgotten Realms[…]↓ Read the rest of this entry…
TSR’s eighth FR-series module was odd even by the standards of the odder entries in the series. It was a slim boxed set, containing a booklet of advice about how to run city adventures, four sheets of miniatures-scale maps (meant[…]↓ Read the rest of this entry…
In the original Forgotten Realms boxed set, Evermeet is a somewhat mysterious place off the map, where the elves have slowly been retreating to as their continental holdings fall. It’s impossible not to compare with Tolkien at that point, with[…]↓ Read the rest of this entry…
The sequel to SSI’s first D&D computer game was a little odd in that it was also a sequel to the novel Azure Bonds. On top of that, the TSR adaption of the game into a module carried the code[…]↓ Read the rest of this entry…
TSR’s seventh FR-series module went into unusual territory again. A 128-page perfect bound book, it was one of the first products to sport a 2nd Edition logo, though the interior stats are all still first edition (magic-user, not mage, etc.).[…]↓ Read the rest of this entry…
In 1988 SSI released the first of their celebrated “Gold Box” games, Pool of Radiance. TSR cashed in on their new AD&D and Forgotten Realms tie-in with a novel… loosely… based on the game, and 96-page adventure module, Ruins of[…]↓ Read the rest of this entry…