It’s been a bit since the last set, but here’s ten more spells for GURPS Dungeons & Sorcery. They’re a mixed bag of low-level spells, but there is something of an emphasis on invisibility. Acid Arrow (SC) Conjuration, Somatic, Verbal[…]↓ Read the rest of this entry…
Posts Tagged Dungeon Sorcery
Here’s another ten spells for my GURPS Dungeons & Sorcery project. This set is mostly 1st and 2nd level spells that are non-charm ways to influence or communicate with another person. Bind (C) Enchantment, Somatic, Verbal 45 points Casting Time:[…]↓ Read the rest of this entry…
This is the third installment of ten spells to go with my Dungeons & Sorcery system for GURPS. This time, they’re based on a mix of 1st and 2nd level AD&D spells. Blindness (C) Phantasm, Verbal, Resisted (HT) 42 points/level[…]↓ Read the rest of this entry…
Here’s another set of ten spells adapted from AD&D to add to my Dungeons & Sorcery system for GURPS. I’m still concentrating on 1st Level spells, though more of these are from Unearthed Arcana/2e Players Handbook, and branch out into[…]↓ Read the rest of this entry…
This is a follow-up to my previous Dungeons & Sorcery post, with ten more spells converted from AD&D for use with GURPS Sorcery. As with any Powers write-up, these are easy enough to convert to use in some other power[…]↓ Read the rest of this entry…
Here’s another magic system for GURPS. This one has the goal to get some of the feel of old-fashioned D&D into GURPS. This not quite a complete system, as it should include rules for a character to create a new[…]↓ Read the rest of this entry…