The tenth FR-series book kept with the general geographical format of the series, but the book is 96 pages instead of the usual 64. The detached cover is only two panels, and gives a cutaway view of a pyramid and[…]↓ Read the rest of this entry…
Archive for D&D
The ninth FR-series supplement returned to the geographic format of the bulk of the series, this time heading northeast and covering the two countries that had been introduced through the four H-series adventures. The usual major editing goof this time[…]↓ Read the rest of this entry…
Less than two years after TSR had started publishing supplements and adventures set in the Forgotten Realms, there was a bit of a dilemma. TSR was revising their main product—Advanced Dungeons & Dragons—in an all-new edition. Since the Forgotten Realms[…]↓ Read the rest of this entry…
TSR’s eighth FR-series module was odd even by the standards of the odder entries in the series. It was a slim boxed set, containing a booklet of advice about how to run city adventures, four sheets of miniatures-scale maps (meant[…]↓ Read the rest of this entry…
The sequel to SSI’s first D&D computer game was a little odd in that it was also a sequel to the novel Azure Bonds. On top of that, the TSR adaption of the game into a module carried the code[…]↓ Read the rest of this entry…
TSR’s seventh FR-series module went into unusual territory again. A 128-page perfect bound book, it was one of the first products to sport a 2nd Edition logo, though the interior stats are all still first edition (magic-user, not mage, etc.).[…]↓ Read the rest of this entry…
In 1988 SSI released the first of their celebrated “Gold Box” games, Pool of Radiance. TSR cashed in on their new AD&D and Forgotten Realms tie-in with a novel… loosely… based on the game, and 96-page adventure module, Ruins of[…]↓ Read the rest of this entry…
The sixth FR-series supplement headed east, extending the detail maps of the Forgotten Realms another panel to the east of the original boxed set ones (while jogging slightly south), and hit the eastern edge of the large map in the[…]↓ Read the rest of this entry…
The Bloodstone adventure series came to a conclusion with H4 The Throne of Bloodstone in 1988. While nowhere near as elaborate a production as H1, with its thin box, BattleSystem counters and 3D-Adventure buildings, it was still more elaborate than[…]↓ Read the rest of this entry…
In 1985 TSR released Oriental Adventures, a new AD&D hardcover geared towards adventuring outside the normal tropes of Western Medieval Fantasy. Unusually for TSR and AD&D, it also contained the outline of a setting, called Kara-Tur, instead of saying as little[…]↓ Read the rest of this entry…