I’ve spent the last few days poking my way through the next Age of Wonders scenario, “The First Conflict”. Spare time has been a little sparse, so my playing was fairly broken up. It’s also a substantially bigger scenario. In[…]↓ Read the rest of this entry…
Archive for Gaming
After finishing my latest game of MoM, I took another look at my options. I’ve been wanting to stick with earlier fantasy conquest games, and I’m mostly ending up playing on Azuna. This leaves Heroes I/II out (which I did[…]↓ Read the rest of this entry…
For my next game of Master of Magic, I went for the default all Arcane mage, Jafar, and turned the land size down to ‘medium’, so there were lots of separate landmasses to deal with. My initial continent just had[…]↓ Read the rest of this entry…
Got the gang together again (finally) for some gaming yesterday. There was four of us (me, Dave, Mark and Jason), so we went with another round of Space Empires 4X. I managed to talk everyone into adding in the merchant[…]↓ Read the rest of this entry…
Note: Some of this is cribbed from various videogamegeek posts…. ArcheAge is a new FTP MMORPG from Korean Developer XL Games and published by Trion (Rift). Smudge and I tried it out during open Beta, and have been playing for[…]↓ Read the rest of this entry…
Note: this post largely cribbed from comments on videogamegeek…. After losing as Rjak, I thought I’d play another game of Master of Magic as a default one-realm mage. In this case, I took Tauron, with 10 Chaos spell books and[…]↓ Read the rest of this entry…
Medieval-style fantasy has long had a strong hold on the imagination. It didn’t take long for fantasy to become a popular genre in computer games either. As various board wargame-derivative designs evolved during the ’80s, a fairly distinct genre that[…]↓ Read the rest of this entry…
Note: This post largely cribbed from posts on videogamegeek…. I’ve been a fan of Master of Magic since I discovered it maybe a decade ago (long after it was originally published). It’s great game, with some nice options. It does,[…]↓ Read the rest of this entry…
An approximate pattern for 4X games in general is to start out with a single base/settlement, move out, find valuable terrain and claim it with further bases, solidify borders to keep others away from the valuable bits you’ve found, and[…]↓ Read the rest of this entry…
Patch and I returned to ASL and Budapest recently with the eighth (our tenth, after playing FB18 and 19) Festung Budapest scenario, “For Want of Crust or Crumb”. It’s an odd one. The Germans are trying to resupply the city[…]↓ Read the rest of this entry…