Crossposted from the SFU blog on BGG. With everything moved up to—and past—the borders, turn 3 tends to be a bit simpler for the Coalition. Also, I knew that the Duke’s SB was weaker than it ordinarily should be, as[…]↓ Read the rest of this entry…
Archive for Second Wind
Crossposted from the SFU blog on BGG. Largely thanks to repairs, the Kzinti are running a bit low on cash already. They built everything, but the ending total was 4.25, which is less than he received in salvage during my[…]↓ Read the rest of this entry…
And now things begin in earnest. With both the Lyrans and the Klingons having massed everything on the borders, the Kzinti can’t defend everything, and must pick their fights. My usual plan is to go for the planet in 1001,[…]↓ Read the rest of this entry…
Faced with the Lyran navy solidly packed behind it’s defenses, and the Klingons massing on the border, Belirahc didn’t make any attacks on his half of the first turn, making it very fast to go through. At least his raids[…]↓ Read the rest of this entry…
Crossposted from the SFU blog on BGG. Well, not satisfied with one game slowly grinding forward, Belirahc and I have started a second full General War game. It is the second game, which means when it comes to a choice,[…]↓ Read the rest of this entry…