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The Generic Universal Role-Playing System was originally published in 1986, and was different than anything before it. Technially, Hero System can claim to be a generic point-based system that predated it, but before that point it had only come out with various genre-specific books sharing a common system. GURPS provided no setting, and no explict genre (although anything other than fantasy/medieval without magic would take some work in the first two editions), and was tied to the real universe as much as possible, making it an excellent system for 'realistic' settings, but more problematic for more cinematic or fantastic genres.
Third edition did not change the core essentials of the system at all, but did broaden the outlook so that any sort of medieval through near future campaign could be run with little effort straight from the main book. Fourth edition, released in 2004, did change some of the system fundamentals, making it a more noticeable change, as well as reorganizing nearly 20 years of accumilated supplementary material. No matter what edition, many of the supplements are widely regarded as being excellent products for anyone, playing any system, and in some cases valuable for people who don't even play RPGs.
Links:
Steve Jackson Games
GURPS Forum
RPG Geek
Collection Status |
Third Edition |
Core Rules & Supplements |
Basic Set |
Compendium I |
Compendium II |
Aliens |
Fantasy Folk |
Magic |
Psionics |
Martial Arts |
Supers |
Low-Tech |
High-Tech |
Ultra-Tech |
Bio-Tech |
Vehicles |
Genre Toolkit |
Cliffhangers |
Mecha |
Religion |
Space |
Swashbuckers |
Historical |
Arabian Nights |
Aztecs |
China |
Greece |
Ice Age |
Imperial Rome |
Japan |
Old West |
Robin Hood |
Who's Who |
WWII |
WWII: Grim Legions |
WWII: Return to Honor |
Settings |
Autoduel |
Blue Planet |
Conan |
Lensman |
Mars |
Ogre |
Planet of Adventure |
Prime Directive |
Prime Directive: Klingons |
Reign of Steel |
Space Atlas 1 |
Space Atlas 2 |
Space Atlas 3 |
Space Atlas 4 |
Traveller |
Unnight |
Uplift |
Adventures |
Conan Beyond Thunder River |
Conan and the Queen of the Black Coast |
Conan the Wurmslayer |
Space Adventures |
Zombietown USA |
Fourth Edition |
Core Rules & Supplements |
Basic Set 1: Characters |
Basic Set 2: Campaigns |
GM's Screen |
Powers |
Powers: Divine Favor |
Powers: Enhanced Senses |
Power-Ups 4: Enhancements |
Power-Ups 8: Limitations |
Magic |
Martial Arts |
Martial Arts: Gladiators |
Martial Arts: Technical Grappling |
Social Engineering |
Mass Combat |
Low-Tech |
Low-Tech Companion 1: Philosophers and Kings |
Low-Tech Companion 2: Weapons and Warriors |
Low-Tech Companion 3: Daily Life and Economics |
Bio-Tech |
Spaceships |
Spaceships 2: Traders, Liners and Transports |
Spaceships 3: Warships and Space Pirates |
Thaumatology |
Thaumatology: Magical Styles |
Thaumatology: Ritual Path Magic |
Thaumatology: Sorcery |
Sorcery: Protection and Warning Spells |
Sorcery: Sound Spells |
Genre Toolkit |
Dungeon Fantasy 16: Wilderness Adventures
| Fantasy |
Horror |
Mysteries |
Space |
Zombies |
Settings |
Banestorm |
Prime Directive |
Prime Directive: Romulans |
Traveller: Interstellar Wars |
Key: Rindis: Mark: Zjonni: Dave: Smudge: |
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