GURPS

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The Generic Universal Role-Playing System was originally published in 1986, and was different than anything before it. Technially, Hero System can claim to be a generic point-based system that predated it, but before that point it had only come out with various genre-specific books sharing a common system. GURPS provided no setting, and no explict genre (although anything other than fantasy/medieval without magic would take some work in the first two editions), and was tied to the real universe as much as possible, making it an excellent system for 'realistic' settings, but more problematic for more cinematic or fantastic genres.

Third edition did not change the core essentials of the system at all, but did broaden the outlook so that any sort of medieval through near future campaign could be run with little effort straight from the main book. Fourth edition, released in 2004, did change some of the system fundamentals, making it a more noticeable change, as well as reorganizing nearly 20 years of accumilated supplementary material. No matter what edition, many of the supplements are widely regarded as being excellent products for anyone, playing any system, and in some cases valuable for people who don't even play RPGs.

Links:

Steve Jackson Games
GURPS Forum
RPG Geek

Collection Status
Third Edition
Core Rules & Supplements
Basic Set Compendium I Compendium II
Aliens Fantasy Folk Magic
Psionics Martial Arts Supers
Low-Tech High-Tech Ultra-Tech
Bio-Tech Vehicles
Genre Toolkit
Cliffhangers Mecha Religion
Space Swashbuckers
Historical
Arabian Nights Aztecs China
Greece Ice Age Imperial Rome
Japan Old West Robin Hood
Who's Who WWII WWII: Grim Legions
WWII: Return to Honor
Settings
Autoduel Blue Planet Conan
Lensman Mars Ogre
Planet of Adventure Prime Directive Prime Directive: Klingons
Reign of Steel Space Atlas 1 Space Atlas 2
Space Atlas 3 Space Atlas 4 Traveller
Unnight Uplift
Adventures
Conan Beyond Thunder River Conan and the Queen of the Black Coast Conan the Wurmslayer
Space Adventures Zombietown USA
Fourth Edition
Core Rules & Supplements
Basic Set 1: Characters Basic Set 2: Campaigns GM's Screen
Powers Powers: Divine Favor Powers: Enhanced Senses
Power-Ups 4: Enhancements Power-Ups 8: Limitations Magic
Martial Arts Martial Arts: Gladiators Martial Arts: Technical Grappling
Social Engineering Mass Combat Low-Tech
Low-Tech Companion 1: Philosophers and Kings Low-Tech Companion 2: Weapons and Warriors Low-Tech Companion 3: Daily Life and Economics
Bio-Tech Spaceships Spaceships 2: Traders, Liners and Transports
Spaceships 3: Warships and Space Pirates Thaumatology Thaumatology: Magical Styles
Thaumatology: Ritual Path Magic Thaumatology: Sorcery Sorcery: Protection and Warning Spells
Sorcery: Sound Spells
Genre Toolkit
Dungeon Fantasy 16: Wilderness Adventures Fantasy Horror
Mysteries Space Zombies
Settings
Banestorm Prime Directive Prime Directive: Romulans
Traveller: Interstellar Wars
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